With the world in lockdown, there’s a void to fill. Esports, including digitized real sport, is already plugging some of the gap. And it could be that the crisis proves the catalyst for digital sport – backed by TV and celebrity endorsement – taking esports as a whole to the next level.
In the last few months, daily viewings of “multiplayer online battle arenas” (MOBAs) and “shooters” esports on the Twitch esports platform have soared, rising from 1.4 million daily in February 2020 to 2.5 million in April (see figure 1).
But sports games, too, have surged in popularity. Motor racing has led the way, with the eNASCAR iracing in the US recording 1.4 million viewers in late March. And in the UK, nearly 5 million people tuned in to a digitally simulated Grand National, Europe’s most valuable jump race, at the beginning of April.
Figure 1: Esports viewing has surged during lockdown
So, will the crisis make digital sport a new driver for growth in esports in general? We think so. Sports games currently only make up a relatively small part of an industry historically dominated by MOBAs or shooters, such as League of Legends or Call of Duty respectively. So there is huge room for growth (see figure 2).
Figure 2: Sports games viewings have room to grow
About the Author:
Martijn Rozemuller joined VanEck in 2018 with the acquisition of think ETF´s. He serves as Head of Europe for VanEck and is responsible for Sales, Marketing, Compliance, Legal, and Human Resources.
Prior to joining VanEck, Mr. Rozemuller founded and served as Managing Director of Think ETF’s. He began his career as a trader in 1995 at the Dutch trading firm Optiver where he was partner.
Mr. Rozemuller received a Master’s Degree from University of Twente in Business Administration and Mechanical Engineering.
The article above is an opinion of the author and does not necessarily reflect the opinion of MV Index Solutions or its affiliates.